ARWELL

ARWell: AR Fitness Game Redesign

Designing motivation systems for gamified wellness

Designing motivation systems for gamified wellness

Product Designer | 9 months | Impact: 23% increase in user engagement

01

Problem

ARWell's interface suffered from poor visual hierarchy, confusing interaction patterns, and lack of motivational design elements.

ARWell's interface suffered from poor visual hierarchy, confusing interaction patterns, and lack of motivational design elements.

Unclear iconography breaking user mental models

Unclear iconography breaking user mental models

Color gradient system showing progression intensity

Color gradient system showing progression intensity

Micro-celebrations at completion milestones

Micro-celebrations at completion milestones

Real-time synchronization aligned with user goals

Real-time synchronization aligned with user goals

02

Design Approach

Visual Feedback Systems

Visual Feedback Systems

Every interaction creates immediate, satisfying visual response

Progressive Personalization

Progressive Personalization

Layer customization without overwhelming choice

Contextual Information

Design

Contextual Information

Design

Present information exactly when needed

03

Key Design Solutions

  1. Goal Setting Interface

Challenge: Transform hidden functionality into intuitive interaction
Solution: Scroll-based selection with real-time feedback

Challenge: Transform hidden functionality into intuitive interaction
Solution: Scroll-based selection with real-time feedback

Design Decisions:

Design Decisions:

  • Goal Setting: Scroll to set your weekly workout target.

  • Real-Time Progress: A circular indicator fills up as you complete workouts.

  • Instant Feedback: Always see where you stand with your fitness goal.

  • Visual Motivation: The circle syncs with your goal, creating a satisfying completion loop.

  1. Achievement System

Challenge: Unclear badge states and confusing reward structure
Solution: Dedicated badge collection with clear visual organization

Challenge: Unclear badge states and confusing reward structure
Solution: Dedicated badge collection with clear visual organization

Design Decisions:

Design Decisions:

  • Clear Separation: Earned and in-progress badges are now in distinct sections.

  • Badge Details: Each badge includes a name and description.

  • Meaningful Milestones: See exactly how you earned each badge.

  • Goal-Oriented Design: Know what to do to unlock the next badge.

  1. Reward Store Redesign

Challenge: Unclear badge states and confusing reward structure
Solution: Dedicated badge collection with clear visual organization

Challenge: Unclear badge states and confusing reward structure
Solution: Dedicated badge collection with clear visual organization

Design Decisions:

Design Decisions:

  • Full-Screen Store: Browse avatar items in a spacious, immersive layout.

  • Purchase Protection: Confirmation popups prevent accidental spending.

  • Clear Organization: Owned items are separated from ones available to buy.

  • Easy Styling: Quickly find and use what you already own for your avatar.

  1. Transition & Results Screens

Challenge: Abrupt game switches and unmotivating feedback
Solution: Clear guidance screens with celebration-focused results

Challenge: Abrupt game switches and unmotivating feedback
Solution: Clear guidance screens with celebration-focused results

Design Decisions:

Design Decisions:

  • Full-Screen Transitions: Clear explanations of what's next with a countdown bar to pause and prepare.

  • Motivating Results: See stars earned, minutes active, and a highlight of your best workout.

  • Focus on Progress: Emphasizes achievements, not just numbers.

  • Seamless Flow: Smooth transitions keep energy up between games.

04

Design System

Visual Language

  • Colors: Light Green (#C6DD80), Teal (#78CBD3), Coral (#F05C4A), Light goldenrod(#F5C069)

  • Typography: Raleway for headings, Roboto for body text

  • Spacing: Consistent padding and margins for clean layouts

  • Visual Style: Friendly, accessible design for all ages

Interaction Patterns

  • Goal Setting: Scroll + Confirm → Users scroll to select a goal, then tap "OK" to confirm.

  • Results: Auto Reveal after Delay → Results screen appears with a brief delay post-workout.

  • Reward Store: Tap to Select + Confirm → Tap an item to view, then confirm to purchase.

  • Badges: Tap to Collect → Users tap to actively claim earned badges.

05

Design Challenges

Icon Recognition Solution

Problem: Users couldn't identify functional entry points.

Design Process: Created 12 icon variations, tested visual metaphors, applied consistent 2px stroke weight

Result: Recognition improved from 33% to 91%

Multi-Age Visual Language

Problem: Appeal to both kids and parents without being childish

Design Strategy: Playful but sophisticated color palette, clean typography, friendly rounded corners

Result: 34% reduction in task abandonment across age groups


AR Interface Adaptation

Problem: 2D patterns don't work in 3D AR space

Spatial Design: Z-axis layering, gesture zone mapping, depth-based focus states

Result: 40% increase in session length with improved spatial interactions

06

Design Impact

Interface Performance

Metric

Before & After

Improvement

Icon Recognition

33% ➝ 91%

+58%

Task completion

67% → 89%

+22%

Feature discovery

23% → 78%

+55%

07

Engagement Through Design

Session duration

+40% through satisfying micro-animations

Avatar customization

67% adoption through visual appeal

Return
usage

+38% with celebration-focused results

Learnings

01

Visual Hierarchy Mastery

Learned to guide attention through systematic use of size, color, contrast, and spacing rather than instructional text.

02

Micro-interaction Design

03

Design System Thinking

04

Spatial Interface Design

01

Visual Hierarchy Mastery

Learned to guide attention through systematic use of size, color, contrast, and spacing rather than instructional text.

02

Micro-interaction Design

03

Design System Thinking

04

Spatial Interface Design

01

Visual Hierarchy Mastery

Learned to guide attention through systematic use of size, color, contrast, and spacing rather than instructional text.

02

Micro-interaction Design

03

Design System Thinking

04

Spatial Interface Design

Design Outcome: Redesigned passive fitness tracking into a habit-forming experience through purposeful interaction design—boosting session time, feature adoption, and return use.

Unclear iconography breaking user mental models

Unclear iconography breaking user mental models

Color gradient system showing progression intensity

Color gradient system showing progression intensity

Micro-celebrations at completion milestones

Micro-celebrations at completion milestones

Real-time synchronization aligned with user goals

Real-time synchronization aligned with user goals

Unclear iconography breaking user mental models

Unclear iconography breaking user mental models

Color gradient system showing progression intensity

Color gradient system showing progression intensity

Micro-celebrations at completion milestones

Micro-celebrations at completion milestones

Real-time synchronization aligned with user goals

Real-time synchronization aligned with user goals

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