ARWell Pro
Transforming AR Therapy Through Evidence-Based Design
Product Designer | 6 months | Cross-functional team | AR Health Care App
01
Honors & Nominations

02
Impact
23%
4.4%
61%
03
Therapeutic Workflow Redesign
The Therapist Dashboard
Unified dashboard surfaces patients, programs, and key metrics upfront, enabling fast navigation and immediate access to essential tools.


02
Patient Setup
Integrated patient management directly into the app. Therapists can create, edit, search, or remove patients without leaving the dashboard


03
Game Selection
Clear game menu for session planning with instant access to gameplay options and therapeutic goals


04
Guided Instructions


05
Game Experience Transformation
Earlier Version

Flying Food Level (Burgers, Hotdogs, Cookies, etc.)

Level with Rubber Ducks & Ocean Waves

Level with Goats on a
Mountain

Current Version

Level 1
Static Planets

Level 2
Static Aestroids

Level 3
Spinning Planets

Level 4
Satelites Arms Spin

Level 5
Satelites Float Around and Arms Spin

Level 6
Rockets Fly in Loops- STAY ON SCREEN

Level 7
Rockets Fly On Off Screen Quickly

Level 8
UFOs Move Around Chaotically

Level 9
UFOS Fly On and Off Screen

Level 10 Planets Spinning & UFOS On and Off Screen
06
Earning System
07
Reward Store






08
Design Challenges & Solutions
Therapeutic Purpose
Every game had to serve a therapeutic purpose—not just entertain. This meant embedding multiple cognitive and speech cues into gameplay while keeping it intuitive for kids.
How We Solved It
Collaborated closely with therapists to translate their input into gameplay mechanics, visual prompts, and instructional flow. Every element reinforces specific therapy needs.
Asset Limitations
How We Solved It:
Focused on variation through behavior: scaling difficulty, adding movement patterns, and introducing new feedback loops to build engaging, purposeful games within production constraints.
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